Edit Layers adds a layer-based, non-destructive mesh editing stack to Blender. Press Record, model normally with the standard Edit or Sculpt Mode tools, then Commit — the whole session (including topology changes such as extrude, bevel, subdivide and delete) is saved as a layer.
The stack is stored in the .blend file. Documentation is available via the help button in the panel (opens the project page in your browser).
This version addresses the review feedback on the previous submission:
bl_info block and the __main__ guard.No functional changes — behavior is identical to the previous submission. Verified with 119 automated headless tests on Blender 5.1.1.
This extension does not require special permissions.