I am amazed by this outstanding update! I don't understand why such a feature isn't integrated directly into Blender. You've done it, and for free—it's truly remarkable. A huge thank you for your excellent work! Just one question: is it normal that prefixes and suffixes don't completely change the file name? Thanks again for everything!
thank you so much! great to hear. yes the prefix and suffix should only append text to the beginning or end of the file name. i will use the object name as the base for the file name (i do remove some unsafe characters), so it isn't a complete rename. if you're experiencing an issue i am happy to look into it. please report issues or suggest improvements on GitHub!
Thank you, it has sped up my model processing workflow.
I noticed an issue with the axis inversion—Blender seems to have changed the axis identifiers. They're no longer -X, -Y, -Z but now appear as NEGATIVE_X and so on.
thank you so much for letting me know the extension has helped you! i really appreaciate hearing it. regarding the axis configutation i can see in the API doc it's still listed as "-Z". if you're experiencing a specific issue please share some more details and open an issue on GitHub or a discussion. thanks!
it's helped me a lot
really happy to hear that! thanks for leaving a review and letting me know. if you have any ideas or feature requests please feel free to let me know via GitHub discussions
This plugin is very practical and has helped me resolve many issues when exporting files. Thank you for your thoughtful design during development. The plugin is already quite user-friendly, but it would be even more convenient if you could add features to delete all materials and set whether to apply modifiers
thanks for leaving a review! i'm really happy to hear the add-on has been useful to you. i tried hard to keep the interface approachable, so it makes me really happy to hear that has been somewhat achieved!
regarding your suggestions, i'm working under the assumption that the visible modifiers are what you want to export your mesh as. but i understand more control would be nice and more flexible for different workflows, but this is a point for me where i'm not sure if it's necessary or nice to have. i will try both your suggestions out and see how they go. if you'd like to add any more thoughts or ideas please post to the discussion on github
This thing is a miracle.