EasyMesh Batch Exporter is a comprehensive solution for 3D artists and game developers who need to export multiple mesh objects from Blender efficiently. This add-on streamlines your asset pipeline with powerful batch processing capabilities, advanced export controls, and visual feedback systems.
The add-on adds an "Exporter" tab to your 3D Viewport sidebar (press N to show). Simply select your mesh objects, configure your export settings once, and batch export everything with a single click.
EasyMesh Batch Exporter helps you focus on creating great 3D content instead of wrestling with export workflows. Compatible with Blender 4.2.0 and above.
v1.0.4 brings several improvements to the export functionality and user interface, with a focus on enhanced GLTF support and interface refinements.
apply_transforms
function to handle location, rotation, and scale transformationsAttributeError
that occurred when clicking the selection button in the Recent Exports panelThank you for using EasyMesh! Your feedback and suggestions are always welcome. As always, please report any issues on the GitHub repository.
This extension requests the following permission:
Export mesh files to the specified directory
thanks for leaving a review! i'm really happy to hear the add-on has been useful to you. i tried hard to keep the interface approachable, so it makes me really happy to hear that has been somewhat achieved!
regarding your suggestions, i'm working under the assumption that the visible modifiers are what you want to export your mesh as. but i understand more control would be nice and more flexible for different workflows, but this is a point for me where i'm not sure if it's necessary or nice to have. i will try both your suggestions out and see how they go. if you'd like to add any more thoughts or ideas please post to the discussion on github
This plugin is very practical and has helped me resolve many issues when exporting files. Thank you for your thoughtful design during development. The plugin is already quite user-friendly, but it would be even more convenient if you could add features to delete all materials and set whether to apply modifiers