A professional-grade Blender addon that streamlines 3D asset workflows by batch exporting meshes, curves, and metaballs with automatic LOD generation, texture optimisation, and industry-standard format support, all whilst handling massive polygon counts without crashes.
Multi-Format Batch Export
Precision Transform & Coordinate Control
Advanced Mesh Processing
Automatic LOD Generation
Intelligent Texture Management
Export Workflow & Feedback
Performance & Memory Optimisation
The addon preserves your original files whilst creating optimised exports, giving you full control over quality vs. file size trade-offs across multiple industry-standard formats.
EasyMesh Batch Exporter now supports exporting Curve and Metaball objects, automatically converting them to meshes during the export process. This significantly expands the range of Blender objects you can batch export.
The export button now provides context-aware labelling:
This gives you instant clarity about what will be exported before clicking the button.
Previously, users had to manually convert curves and metaballs to meshes before exporting, which was time-consuming and disrupted workflows. Now you can:
I'd love to hear about your experience with the new features! Report issues or suggest improvements on GitHub. 🙏
This extension requests the following permission:
Export mesh files to the specified directory
I am amazed by this outstanding update! I don't understand why such a feature isn't integrated directly into Blender. You've done it, and for free—it's truly remarkable. A huge thank you for your excellent work! Just one question: is it normal that prefixes and suffixes don't completely change the file name? Thanks again for everything!
thank you so much! great to hear. yes the prefix and suffix should only append text to the beginning or end of the file name. i will use the object name as the base for the file name (i do remove some unsafe characters), so it isn't a complete rename. if you're experiencing an issue i am happy to look into it. please report issues or suggest improvements on GitHub!
Thank you, it has sped up my model processing workflow.
I noticed an issue with the axis inversion—Blender seems to have changed the axis identifiers. They're no longer -X, -Y, -Z but now appear as NEGATIVE_X and so on.
thank you so much for letting me know the extension has helped you! i really appreaciate hearing it. regarding the axis configutation i can see in the API doc it's still listed as "-Z". if you're experiencing a specific issue please share some more details and open an issue on GitHub or a discussion. thanks!
This thing is a miracle.