I've started on better cloud bounding boxes using geonodes. Additionally modifier control was suggested by a user, so welcome new backlog item: "Modifier Panel" which I'll be reading up on blenders api to implement!
I'm happy I can get this update out just in time to celebrate 1k downloads! Thank you so much to everyone who has tried this addon
EEVEE now has it's own shader which lets you choose the shadow color
Removed redundant texture groups
Groups no longer duplicate when creating a new cloud or layer
Nodes are now named properly
This update has taken a lot of time and work focused on making the code maintainable and new features easy to add (As well as actually learning python and reading through it's documentation). Now that I'm finally happy with where the code is at, you can expect new features to be on the horizon!
Complete rewrite of (unreleased) v1