Create for Decentraland directly in Blender. This toolkit handles parcel grids, Wearables limits, texture optimization, LOD generation, and GLB export with Decentraland settings built in. Whether you're new to Decentraland or already creating there, it's built to speed up your workflow.
Scene Creation
- Create parcel grids with customizable dimensions (16m per parcel)
- Real-time scene limit checking: triangles, entities, materials, textures, height
Avatars & Wearables
- Import official Decentraland avatar base meshes for each wearable category
- Per-category Wearable limit validation
Emotes
- Import the official DCL avatar rig with prop support
- Create Emote actions with boundary keyframe tools
- Validate and export emote GLB with DCL settings
Materials & Textures
- Batch replace, clean unused, and resize textures
- Validate glTF/DCL texture compatibility (power-of-two, format, size)
- Enable backface culling across all materials
Optimization
- Generate LODs with configurable decimation levels
- PBR atlas optimizer: merges 2-4 compatible materials into a single atlas (BaseColor + ORM + Normal + Emissive) to reduce draw calls
- Collider workflow: suffix renaming, UV stripping, material removal, mesh simplification
Export
- One-click GLB export with DCL-optimized defaults
- Automatic collection instance realization
- Conservative and Aggressive atlas modes
Cleanup
- Remove empty objects and meshes without geometry
- Apply transforms, rename mesh data, batch rename objects
- Auto-rename textures based on PBR node usage
What You’ll Build For
Decentraland is where you hang out online. Every week you'll find movie screenings, live music, campfire hangouts, and other community meetups. Builders, Wearables designers, and Emote creators all shape what happens there. Your work is owned by you—not licensed or controlled by a platform.
Want to see what's already there? Come hang out at decentraland.org
LFG this is super helpful