插件1.0.9更新报告
1、优化插件在面板的排序
2、补充对5.2的支持
3、增加一个新参数,透视选取,能在非Xray下实现透视选取
Plugin 1.0.9 Changelog
1、Improved panel sorting for the add-on.
2、Added Blender 5.2 compatibility.
3、New parameter: Perspective Selection, enabling see-through selection without X-ray.
插件更新日志(本次为小修复) 1.修复了节点编辑器模式下,对shift+ctrl的错误占用(该快捷键通常为【节点牧马人】插件所持有) 2.修复了极低概率下,因为blender图标未找到而尝试的报错
Fixed several bugs and improved overall stability. Added support for custom shortcut key settings. Introduced a small number of fun features. Expanded language support.
修复了一些bug,增加整体稳定性 支持了自定义快捷键设置 新增少量趣味功能 补充了更多的语言支持
Add-on Updates in This Version:
1.Fixed a large number of bugs in the Node Editor mode, upgrading the tool from Fun to Try to Smooth and Practical.
2.Major update: Added a new Node List feature. Combined with the existing functions, it makes selecting nodes in the scene much more convenient. Shortcut key in Node Editor: Alt + Left Click.
We sincerely apologize for the poor experience caused by some bugs in the previous version. We highly recommend upgrading to this version V_1.0.6.
本次插件更新:
1.修复了节点编辑器模式下的大量BUG,该工具由【趣味尝鲜】进化至【流畅好用】
2.重磅更新:新增了一个【节点列表】功能,搭配原有功能,更加便捷的选取场景的节点【快捷键为节点编辑器下:alt+左键】
非常抱歉旧版本某些BUG带来的不佳体验,非常推荐你升级至本版本【V_1.0.6】
Add-on Updates in This Version:
1.Added support for the Shift + Alt loop selection operation in Mesh Edit Mode
2.Added Spacebar shortcut support similar to native selection tools—you can now press the Spacebar to quickly pan the selection box
3.[Major update]: Added BOX selection and LASSO selection support in the Node Editor!
Cross selection is now supported in Mesh Edit Mode and Object Mode within the 3D Viewport
It also supports cross selection for Shader Nodes, Geometry Nodes, and Compositing Nodes in the Node Editor
本次插件更新:
1.新增了网格编辑状态下的【shift】+【alt】的环状选择操作支持(loop_select)
2.新增了类似原生选取工具的【空格】快捷键支持,你可以按下【空格】快速平移选框啦
3.重磅更新:已添加节点编辑器模式下的【BOX】框选及【LASSO】圈选操作支持
目前支持在三维视口的【网格编辑模式】和【对象模式】下进行交叉选择
也支持在节点编辑视口的【着色器节点】【几何节点】【合成器节点】下进行交叉选择
1.Added an internal locker to prevent crashes caused by extremely rapid consecutive clicks under certain specific circumstances (i.e., a subsequent command starts immediately before the previous one finishes, leading to race condition crashes).
2.Optimized the Handel algorithm to enable smoother exit from GPU drawing when rendering errors occur, avoiding unforeseen exceptions.
3.Optimized the partial match selection of faces in "Xray" mode: previously, this relied heavily on the native selector, which required selecting the face center even in partial match mode to select a face. After optimization, faces can now be selected by clicking their edges as well.
4.Moved some high-frequency "IF" calculations outside of "FOR" loops to indirectly improve code efficiency.
1.增加了内部的锁止器,避免在某些特定情况下,如极快的连续点击导致的崩溃(前一个命令还没结束,后一个命令就立即开始,导致了撞车崩溃)
2.优化了Handel算法,当遇到绘制出错时,能更加柔和的退出GPU绘制,避免不可知的报错
3.优化了"Xray"模式下,对面的半匹配选择,原先高度依赖于原生选择器,哪怕在半匹配模式下,也必须靠选中面的中心,才能选中面,优化后,可通过选中面的边,也选中面
4.将一些高频率的"IF"计算从"FOR"计算移到"FOR"计算外,变相的提升代码效率
Please note that my English may not be perfect, as this description was primarily translated with AI tools. I apologize if this causes any confusion or hinders your reading experience, and I hope the intended meaning of these plugin update notes comes across clearly.
我的英文可能并不好,主要是用AI翻译的,如果然您的阅读产生了障碍,我很抱歉,希望我的插件更新说明能表达到正确的含义
A huge bug has been fixed
The shortcut keys have been optimized to be closer to the native operation mode Add 【alt+ right-click】for temporary mode switching (box selection > lasso selection, lasso selection > box selection) Fixed the issue where the selection could not be deselected when clicking on blank areas in the mesh editing mode
I spent a week making numerous optimizations to the code and interface, covering improvements in operational stability, code efficiency, interface friendliness, and other aspects.
No changelog for this release.