A Blender extension that copies the relative pivot/origin position of the active mesh object to the other selected mesh objects.
Useful for objects that need matching pivot placement, such as doors, wheels, mechanical parts, modular assets, and duplicated objects.
Enter Object Mode.
Select the mesh objects that should receive the pivot.
Select the source object last so it becomes the active object.
Open:
Object → Transform → Copy Pivot From Active
The active object is used as the pivot source. All other selected mesh objects receive a matching relative pivot offset.
To report a bug or request an improvement, open an issue here:
Please include your Blender version, extension version, steps to reproduce the problem, and any relevant error messages.
No changelog for this release.
This extension does not require special permissions.