It's okay, struggles with duplicated meshes and an inverse option would be nice
Added the inverse option in version 1.1.1. :)
There's not a lot I can do about the duplicate meshes situation, every data block within a specific type (object, mesh) must have a unique name, so the add-on just tries to rename them in order, and subsequent objects will get a .001, .002, etc...
convenient. thanks for the add-on
Perfect for me!
great idea, saves time
Hi, I love it, I needed this so bad, I also have 2 suggestions to add maybe: 1. copy object name to material name. 2. Geometry Nodes modifier name to Geometry node data.
Any chance this operation can be automated?