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All Add-ons

Add-on Path Maker
Path Maker

Replaces custom tags in the Output Path.
Add-on by thornydre
About What's New Reviews Version History
Preferences examples Render path example to use the previously set tags These buttons will replace the File Path parameter

The "Path Maker" add-on allows you to write tags in some output paths. Tags will be replace at render time by a string generated with a line of code, a python script or an hardcoded string.

It supports:

  • The "Output Path" in the output properties panels
  • The "Base Path" in the file output compositor nodes
  • The "filepath" in the collection exporters (you'll have to use the Path Maker buttons to make it work though)

Tag Type dropdown:

  • Expression: single line python expression (example: bpy.context.scene.name)
  • Path: Hard coded path (example: toto\hello\world)
  • Script: Path to a python script that will be interpreted (the script has to print the value)

For example: The tag <filename> can be replace by "bpy.path.display_name_from_filepath(bpy.data.filepath)" so that an Output Path like "C:/hello/<filename>/world" will now be "C:/hello/file_name/world".


What's New

1.4.1 March 27th, 2025
  • Simplify <filename> default tag

See all versions


Permissions

This extension does not require special permissions.

Developer
thornydre
Rating
(9)
Version
1.4.1
Updated
1 mo
Published
March 17th, 2024
Downloads
7995
Size
4.1 KB
Compatibility
Blender 4.2  and newer
License
GNU General Public License v3.0 or later
Render
...or download and Install from Disk
  • 4.1 KB

Reviews

See all
  • Christian-V
  • v1.4.1
  • 1 d

I really like that addon, since it makes Output Paths behave like Maya and it should be Standard.

At first it worked. After Rendering an Animation in Evee it replaced the Token with the full output path.

Afterward it didn´t work anymore. I get the error message "could not open file for Rendering".

This workflow should be standard in Blender. I really hope the dev make it happen

  • thornydre replied
  • 9 h

Hi, Thanks for the review :) I didn't manage to reproduce the error, do you think you could provide the tokens you are using, and the output path with the token written in it when you have the error ? And if it is possible, a copy of the error message from the console (the one you can show by going to "Window > Toggle System Console"). Thanks again !

  • TrobyBoy
  • v1.3.5
  • 1 mo

This addon is exactly what I was looking for, and I was so glad to find it as a listed extension. Thank you! Makes the pipeline and versioning way smoother and aligned with the standards of other CGI and compositing software. I have to say that for me it was a bit cryptic to understand how to use the expression, but thanks to LLMs that was an easy ask. I would love to see the implementation of easy-to-add commonly used expressions. In my case I set up expressions for camera name, scene name, view layer name, filename, and version (last 4 digits of the filename, in my case "_v03" or "_v04" etc.

Only issue I encountered so far is that in one file, all tokens keep being replaced by the expression's result, and so I end up having to manually update every time I reopen the file, which kind of defies the purpose. Haven't really understood why this seem to happen with one specific file yet.

  • thornydre replied
  • 1 mo

Hi, thanks a lot for the review, I am working on some defaults preferences at the moment, it should be ready soon. For the issue with the tokens being replaced, does this happen when you are doing a specific action ? Juste rendering ? Interupting the render maybe ? If you can tell a bit more details about when this happens I'll have a look into it.

  • x-zay
  • v1.2.1
  • 4 mo

Thanks for the addon! I put 5 stars, because I want to believe that this addon will become a worker. I really lack the function of the templates/placeholder in the output path. But, unfortunately, the addon does not work as it should. I created 2 tags: <cam> - bpy.context.scene.camera.name, and <sc> - bpy.context.Scene.name. If you insert one of them in the output field, it works. If you insert both, then it does not work. The output path looks like this C:\tmp<sc><cam> I render 2 frames of animation and receive such a message to "Render error (Invalid argument) cannot save: 'C:\tmp\scene_test_<cam>_0001.jpg". Only 1 tag is work ("scene_test" is the name of the scene). And it works only if 1 tag is spelled out in the settings, if 2 tags are spelled out, and only 1 tag is inserted in the output path field, it also gives an error. Blender version 4.2

  • thornydre replied
  • 4 mo

Hello, Thanks for the 5 stars, I just uploaded a new version, hope it works fine now, let me know if there still are issues with the addon.

5.0

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