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Add-on Game Asset Optimizer
Game Asset Optimizer

Optimize 3D models for Unity and Unreal Engine workflows.
Add-on by Sudip-Soni
About What's New Permissions Reviews Version History

Version History

1.0.2
Compatibility
Blender 4.2 LTS and newer
  • 19.1 KB
  • 8932
  • November 21st, 2025

Changelog

Changes in this release:

  • Renamed extension from "VR Asset Optimizer" to "Game Asset Optimizer" to avoid confusion with Blender's Asset Browser system.
  • Added context safety checks - All operators now include poll() methods to ensure they only run in Object mode, preventing potential errors.
  • Updated UI consistency - All panel labels and categories now reflect the "Game Asset" branding.
  • Removed Import-Export tag - Corrected categorization to focus on Modeling, Mesh, and Pipeline workflows.
  • Improved operator reliability - Replaced high-level operators with lower-level API calls where appropriate for better stability.

What it does: Complete optimization toolkit for game engines (Unity/Unreal), featuring mesh decimation, LOD generation, dual UV unwrapping, vertex merging, and batch optimization presets.

Requirements: Blender 4.2.0 or later

Compatibility
Blender 4.2 LTS and newer
Downloads
8932
Size
19.1 KB
Permissions
This version requests the following:
  • Files Export optimized assets for Unity and Unreal Engine
License
GNU General Public License v3.0 or later
Status
Approved
v1.0.2 19.1 KB
1.0.1
Compatibility
Blender 4.2 LTS and newer
  • 19.0 KB
  • 15
  • November 18th, 2025

Changelog

Initial Release - Asset Optimizer v1.0.1

🎉 NEW FEATURES: • One-click batch optimization with 4 presets (CAD Import, Game Asset, VR Optimized, Custom) • Automated LOD generation (2-8 levels) with Unity/Unreal Engine naming conventions • Dual UV unwrapping system (UV0 for textures, UV1 for lightmaps) • Smart mesh decimation with 3 algorithms (Collapse, Un-Subdivide, Planar) • Intelligent vertex merging with sharp edge preservation • Multi-object batch processing for all operations

🎯 TARGET ENGINES: • Unity - Auto LOD Group hierarchy with proper naming • Unreal Engine - LOD naming convention support

🔧 TECHNICAL: • Blender 4.2.0+ compatible • GPL-3.0-or-later license • Full extension format compliance • Works in Object mode on mesh objects

📦 PERFECT FOR: • Game asset optimization • VR application development
• CAD model cleanup (STEP, IGES, STL imports) • Performance optimization workflows

Compatibility
Blender 4.2 LTS and newer
Downloads
15
Size
19.0 KB
Permissions
This version requests the following:
  • Files Export optimized assets for Unity and Unreal Engine
License
GNU General Public License v3.0 or later
Status
Awaiting Review
v1.0.1 19.0 KB
2 versions
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