Once the extensions has been installed and enabled, there should be a new side tab in the shader editor
Fill in the material name and the resolution. By default, it fills in Rock035, but you can chose any other material id. The material id is basically the displayed material name without space, as it appears in the URL.
Click on Fetch and Create Material
. Wait for the material to be fetched - depending on the resolution and your connection, it should take anywhere from 5s to 1mn. You'll then be able to select the material from the dropdown. It set up the color texture, the roughness, and the normal map.
Note that downloads are cached to <home>/.cache/ambientcg
(for example, on windows, if your username is nino
, downloads are cached in C:\Users\nino\.cache\ambientcg
, and on unix, /home/nino/.cache/ambientcg
), so if you already downloaded the texture, even in another blender file, it should skip the download this time!
Made with <3 by Nino Filiu
Added displacement support
This extension requests the following permissions:
Import and cache textures to disk
Makes calls to AmbientCG
It works very well, the only thing I didn't like is that the displacement doesn't come with it.
Good remark! I should implement it this week:)
Wow, thanks. Makes importing much faster. If you could incorporate the Texture Coordinate and Mapping Nodes to the Image Nodes, this would be make it even better. Realized I had to set Metal to 1.0 when using Metal Textures, not sure if you can add that since info might not be available on Ambient CG.