- Roland Vyens changed review status to Awaiting Review
- 1 mo
Extension is ready for initial review
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Buy me a coffee if you want: https://blendermarket.com/products/industrial-aov-connector
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Tips:
本插件支持保留已经存在的节点,非破坏性编辑合成节点树,创建节点时按“更新当前可视层的节点”即可
This plug-in supports retaining existing nodes and non-destructively editing. Just press "Update Current ViewLayer"
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Update Log: 2024.2.11: version 1.1.0
In blender conversion of motion vector pass, to use in nuke, simply shuffle vector pass to motion, then add a vector blur node and choose "Arnold" preset.
Make all conversion nodes collapse by default
Removed 3.2 support because motion vector conversion needs
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目前支持3.2 - 4.1 Supports blender 3.2 - 4.1 by now (2024.1.1)
支持材质通道分层与灯光组分层,也支持混合分层。从设计之初就支持多个视图层。本插件可以智能地帮你连接渲染aov与图层,智能地根据输出类型使用降噪节点,将三维数据层(position/normal)转换为nuke标准(fusion理论上也可以直接用)。
Supports material based aovs and light group based aovs, also can do hybrid. Supports multiple Viewlayers from scratch. This plugin can make output nodes automatically for you, intelligently make denoise nodes based on the outputs' type, convert position/normal pass to nuke standard passes (fusion can also use in theory).
功能 Features :
现阶段仅支持exr输出。可以选择将颜色和数据分开输出成两份文件,或者合并输出。分开输出时可以使用小体积的16位exr输出颜色aov(实用主义至上,颜色aov没有用32位的必要,当然你也可以选择用32位)
Now only support exr fileoutput. The ability to seperate color and data passes into 2 seperate files, or output to 1 single file. If seperated then it's able to use 16bit exr for color (better "Pragmatism" option, color aovs use 32 bit is a waste, but you can still choose 32 bit)
可以一次性创建所有视图层的输出节点,也可以只创建或更新当前视图层的节点
Can build nodetree for all viewlayers at once, or only buid or update current viewlayer's nodetree.
可以选择将输出的文件保存至渲染文件夹或是各个输出子文件夹内(基于原生渲染设置里的输出路径)
Can output to renderpath or each outputs' subfolder(based on blender render path)
可以选择是否使用降噪节点
Can choose whether to use Denoise nodes
自动排列在合成器中生成的节点树
Auto arrange nodes generated in compositor
一键删除无用的blender默认渲染文件(可选开关)
One click remove useless default render output files (Optional)
自动在输出时将数据转换成nuke标准
In blender data conversion for nuke standard passes
Join Discord for discussion: https://discord.com/invite/qGyYXUNTnm
test for ext platform
This extension does not require special permissions.
Extension is ready for initial review
Thanks for your contribution. A few remarks ...
Just press "Update Current ViewLayer"
Where am I supposed to find this? (update just found it on the View Layer properties. Although it may be obvious, I was looking for this on the compositor. It may be worth mentioning it on the description.
By the way, you can remove all the optional fields on the manifest if you want (the ones commented out with #).
Finally, would you mind leaving only the English version of the description?
Actually it is okay to leave both languages. But I think it will read much better if you first do one language, than the other.
For example you can start with "文末有中文说明", then English, then the Chinese description itself.
We've added new mandatory fields: Featured Image and Icon. Featured Image is shown at the home page instead of the first preview image, and icon is shown in the extension's title (and later will be shown in Blender as well).
Could you please update your extension with an icon and a featured image?
Apologies for the late heads up.
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