GrabDoc is a Blender 4+ add-on for quickly baking trim sheets and tileable texture maps.
After installation, run the one-click scene setup and then start modeling! GrabDoc provides a camera object with the ability to preview your rendered texture maps in real-time via custom shaders in Workbench, EEVEE, and Cycles. Once satisfied you can bake all maps using the default baker or using Marmoset Toolbag's baker for the best results!
Features
Many Bake Types
GrabDoc features many custom shader setups for baking, such as:
- Normals
- Curvature (Workbench, Cycles)
- Ambient Occlusion
- Height
- Material ID (Workbench only)
- Vertex Color
- Material Color
- Random Color
- Alpha (Blender only)
- Emissive (Blender only)
- Albedo (Blender only)
- Metalness (Blender only)
- Roughness (Blender only)
Workbench / EEVEE / Cycles Baking Supported
For compatible map types (listed above) you can bake using Workbench, EEVEE, and Cycles!
Real-time Bake Preview
You may preview your rendered texture maps in real-time via the Bake Preview system. This is useful for seeing your final result on the go without needing to re-output new images after an iteration.
Fast bakes, low file sizes
Texture bakes are fast and can even be small when utilizing lossless & lossy compression.
Many formats supported
We support the most common texture map formats, including:
- PNG (8/16 bit)
- TIFF (8/16 bit)
- TGA (8 bit)
- EXR (16/32 bit)
Marmoset Toolbag Bridge
For those interested in getting the highest quality results you can use the Marmoset Toolbag bridge! You can also use the refresh baking option to update already opened instances of Marmoset Toolbag.