Export animated cameras, lights, images, other object locations and tracking markers from Blender to Adobe After Effects.
Activate the extension by going to the Extensions section of the user preferences, search for “After” and click the check box to the left of the result.
The exporter is then available from the File Menu (F4), Export, Adobe After Effects (.jsx). Select the file name and options, and hit the “Export to Adobe After Effects” button.
You can also set up an exporter from the collection properties.
The generated file is a JavaScript file that can be loaded into After Effects. To import the scene, you can first run After Effects and double-click your exported .jsx file. This will prompt you for a composition name and create it, with the cameras and objects set up.
If double-clicking doesn’t work for you, you can also go to the File menu, Scripts, Run Script File... and selecting the .jsx file.
This exporter was originally written by Bartek Skorupa with contributions by Thomas Volkmann, Atom, Adam Wasila, Paolo Ciccone, François Tarlier, and Campbell Barton.
It is currently maintained by Les Fées Spéciales.
Imported from the blender_addons_contrib
repository.
This extension does not require special permissions.