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Change Object Colors based on different kinds of methods
Toolset for working with Texel Density
Generate & optimize collision models for use in Source Engine
Creates a mesh object from selected bones
Simple Deform visualization adjustment tool
Creates a simple bounce curve between selected objects
Distribute object instances on another object
Generate snow mesh
Easy access to the most used rigid body settings
Group objects with Ctrl+G using instances
More friendly alignment based on observation perspective
This is a addon to build partybots maps
Quickly manipulate the object origin
Rules for assigning object color (for object & wireframe co . .
Non-Destructive Modeling Toolkit
Create Lattice or Tweak Resolution from 3D viewport, 'L' keymap