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Creates a mesh object from selected bones
Toolset for working with Texel Density
Quickly manipulate the object origin
Tools for easy create and export low-poly game assets
Easy access to the most used rigid body settings
Group objects with Ctrl+G using instances
Move/align mesh parts+objects based on scene geometry/metrics
Allows editing of objects, collections, and node groups lin . .
Fake Projector lights in Eeve
More friendly alignment based on observation perspective
Creates a simple bounce curve between selected objects
Change Object Colors based on different kinds of methods
Generate & optimize collision models for use in Source Engine
Import/Export Drag[en]gine Resources including helper tools
A simple operator to copy object names to object data
Rules for assigning object color (for object & wireframe co . .