The addon's good, pretty straightforward and intuitive to use. Also a very pleasant surprise that you're able to use it simultaneously with bones that have keyframes animated. With previous addons i've used it's either: full jiggle physics, or full keyframe control, never both! I also really like how you can select multiple bones and enable/disable physics, or change parameters simultaneously! Another really nice feature that the addon i used prior didn't have.
I do have one main issue with it, which is the lack of an option to bake all of the jiggles upon export/render!!
I use my animations for my Godot project, and so it's really annoying whenever I want to update my animations slightly, because i have to manually bake each action (with the overwrite current action) EVERY TIME. Since that's how my animation tree in Godot is setup, using each action's specific name. (so i can just drag the GLTF file in and it auto-updates everything in Godot)
Then of course i have to quit Blender without saving (while worrying the entire time that i might accidentally reflexively press Ctrl + S during the process) to make sure i don't ruin my animations in case i want to change them later. And when i do change them later, i have to manually bake each action again!
It's a major time loss, and just really tedious. I wish there was some little toggle option to bake jiggles upon export, and it simply used whatever the current extra options enabled are (like overwrite current action) for the bake! That way the destructive behavior would only apply to the exported file, but NOT the project, so if there's any issues you can just bake each manually!
I'm not sure how complicated this would be to implement, but man would it be a life saver. I really hope this gets added eventually!
The addon's good, pretty straightforward and intuitive to use. Also a very pleasant surprise that you're able to use it simultaneously with bones that have keyframes animated. With previous addons i've used it's either: full jiggle physics, or full keyframe control, never both! I also really like how you can select multiple bones and enable/disable physics, or change parameters simultaneously! Another really nice feature that the addon i used prior didn't have.
I do have one main issue with it, which is the lack of an option to bake all of the jiggles upon export/render!!
I use my animations for my Godot project, and so it's really annoying whenever I want to update my animations slightly, because i have to manually bake each action (with the overwrite current action) EVERY TIME. Since that's how my animation tree in Godot is setup, using each action's specific name. (so i can just drag the GLTF file in and it auto-updates everything in Godot) Then of course i have to quit Blender without saving (while worrying the entire time that i might accidentally reflexively press Ctrl + S during the process) to make sure i don't ruin my animations in case i want to change them later. And when i do change them later, i have to manually bake each action again!
It's a major time loss, and just really tedious. I wish there was some little toggle option to bake jiggles upon export, and it simply used whatever the current extra options enabled are (like overwrite current action) for the bake! That way the destructive behavior would only apply to the exported file, but NOT the project, so if there's any issues you can just bake each manually! I'm not sure how complicated this would be to implement, but man would it be a life saver. I really hope this gets added eventually!