I think it has the potential to be quite useful, but it would be good if there was a way to choose between world and local location within the addon settings, rather than on the constraints.
Additionally, constraints can often conflict if you're already working with an armature. This would require a completely different approach, but using drivers instead of constraints would be a nice option for some things where constraints don't necessarily play nice.
A 'bug' I found is that if you accidentally select an IK for a non-ik bone type, it will lock up blender because of the errors.
I think it has the potential to be quite useful, but it would be good if there was a way to choose between world and local location within the addon settings, rather than on the constraints.
Additionally, constraints can often conflict if you're already working with an armature. This would require a completely different approach, but using drivers instead of constraints would be a nice option for some things where constraints don't necessarily play nice.
A 'bug' I found is that if you accidentally select an IK for a non-ik bone type, it will lock up blender because of the errors.