Extensions
  • Home
  • Add-ons
  • Themes
  • Approval Queue
  • About
  • Upload Extension
  • Sign in
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Rated by 22Mihail_

Add-on OpenVAT
  • OpenVAT v1.0.2
  • 1 y

Very interesting addition. Thank you for your work! In one of the comments, the question was asked "Is it possible to make it support EEVEE or Cycles? I want to try it for crowd animation." You answered that this is done by default, but in my case no settings in the shader happened. Can you give more detailed information?

  • sharpened replied
  • 1 y

Sorry for the confusion, in Blender itself, the vat preview is automatically generated- but at this time it runs from geometry nodes, not shader. When you create a new vat, a second object appears in scene myObject_vat. This IS reading the vat texture, just utilizing geometry nodes for vertex displacement in the same way a few engine would utilize a vertex shader (check out this automatically created geometry node group on the result '_vat' object for detailed notes and info)

My understanding is that since my last update of this tool, EEVEE now supports vertex displacement- so stay tuned and this will likely be an option in an update.

1 review
  • About
  • Privacy Policy
  • Terms of Service
About
  • Blender Foundation
  • Blender Institute
  • Blender Studio
  • License
  • Logo & Trademark
  • Credits
  • Privacy Policy
  • Code of Conduct
Organization
  • People
  • Jobs
Blender Network
Download
  • Latest Blender
  • Blender LTS
  • Previous Versions
  • Experimental Builds
  • Source Code
  • Requirements
  • Benchmark
  • Flamenco
Extensions
  • Add-ons
  • Themes
Developers
  • Get Started
  • Roadmap
  • Projects
  • Docs
  • Blog
  • Forum
  • YouTube
  • Python API
Blender Studio
  • Films
  • Training
  • Tools & Pipeline
Support
  • Manual
  • Community
  • FAQ
Get Involved
  • Documentation
  • Education
News
  • Press Releases
  • User Stories
Blender Conference
Follow Blender
Support Blender
  • Donate
  • One-time Donation
Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite