Thank you very much! Cool addon!
Thanks for the addon! I put 5 stars, because I want to believe that this addon will become a worker. I really lack the function of the templates/placeholder in the output path. But, unfortunately, the addon does not work as it should. I created 2 tags: <cam> - bpy.context.scene.camera.name, and <sc> - bpy.context.Scene.name. If you insert one of them in the output field, it works. If you insert both, then it does not work. The output path looks like this C:\tmp<sc><cam> I render 2 frames of animation and receive such a message to "Render error (Invalid argument) cannot save: 'C:\tmp\scene_test_<cam>_0001.jpg". Only 1 tag is work ("scene_test" is the name of the scene). And it works only if 1 tag is spelled out in the settings, if 2 tags are spelled out, and only 1 tag is inserted in the output path field, it also gives an error. Blender version 4.2
Hello, Thanks for the 5 stars, I just uploaded a new version, hope it works fine now, let me know if there still are issues with the addon.
Thank you very much for this addon! I understand that it is very difficult to import all the materials correctly, because A lot render engine and everyone has their own settings of materials. I hope this will improve over time. And someday we will translate models from Max to Blender without additional adjustment of materials. And another problem is the triangulation of the model. Some models are triangulated, but some are not.