Wow, man, I didn’t know someone was actively updating the add-on; thank you so much!! I’m already testing it in Blender 5.1, and it works quite well; I haven’t had any issues adding physics to older rigs, and it behaves as expected as long as it’s set up correctly.
However, there are a few things that, at least personally, could be improved — mainly the interface. I don’t know if it’s just me, but I find the Elasticity settings confusing, since the description says that higher values mean stiffer physics… which feels counterintuitive to me. Instead of “something elasticity,” maybe it should be “something stiffness,” unless I’m misunderstanding? (English is not my first language) The Friction option is clear, but with the others I had to double-check.
Another thing: I really like that stiffness can be configured separately for each property, but there’s one feature I miss from the original add-on: mass. I understand that increasing gravity can make the bone feel heavier, but sometimes it’s useful to separate mass from gravity, at least from an intuitiveness standpoint, I think.
This is a game changer for the people who came from modeling in Sketchup. The name is a bit confusing, I installed this thinking it will add more snapping options.
Wow, man, I didn’t know someone was actively updating the add-on; thank you so much!! I’m already testing it in Blender 5.1, and it works quite well; I haven’t had any issues adding physics to older rigs, and it behaves as expected as long as it’s set up correctly.
However, there are a few things that, at least personally, could be improved — mainly the interface. I don’t know if it’s just me, but I find the Elasticity settings confusing, since the description says that higher values mean stiffer physics… which feels counterintuitive to me. Instead of “something elasticity,” maybe it should be “something stiffness,” unless I’m misunderstanding? (English is not my first language) The Friction option is clear, but with the others I had to double-check.
Another thing: I really like that stiffness can be configured separately for each property, but there’s one feature I miss from the original add-on: mass. I understand that increasing gravity can make the bone feel heavier, but sometimes it’s useful to separate mass from gravity, at least from an intuitiveness standpoint, I think.
And again, thank you very much for your work!!