Works really well! A very much needed update for wiggle bones. It's helped me a lot with adding physics to tails and muscles.
I've been experimenting with the 'select bones as rest position reference instead of keyframes' idea with an slightly edited version, and it seems like it has a lot of potential for enabling physics on constrained bones / ik chains. I hope in the future this addon gets such capabilities officially supported because there's a lot of potential here!
Works really well! A very much needed update for wiggle bones. It's helped me a lot with adding physics to tails and muscles.
I've been experimenting with the 'select bones as rest position reference instead of keyframes' idea with an slightly edited version, and it seems like it has a lot of potential for enabling physics on constrained bones / ik chains. I hope in the future this addon gets such capabilities officially supported because there's a lot of potential here!