UE to Rigify is a node based retargeting system for Blender's Rigify addon. Quickly retarget and author new animation on unreal marketplace assets and more!
Formerly created by Epic and now maintained by JoshQuake(Joshimals) and jack-yao91 with credited community contributions under the MIT license.
Retarget Animation - Use nodes and operators to create relationships between your rig and the rigify controls.
Use Marketplace Assets - Contains templates for the Unreal 4 and 5 Mannequins, but any custom template can be built for any rig from any app.
Share Templates - Build a template to retarget any rig, then share with your team and never retarget the same rig again.
3.6
, 4.2
(installed from blender.org)This extension requests the following permission:
Save templates from/to disk
Hey everyone,
Just a heads-up about a recent change regarding the licensing of add-ons on the Blender extension platform. Moving forward, all add-ons will need to be released under the GNU/GPL 3.0 license (SPDX:GPL-3.0-or-later). This is mainly to keep things simple and consistent across the board.
Previously, we accepted various licenses as long as they were compatible with Blender’s distribution. However, to avoid any confusion and streamline the process, all add-ons using the bpy API should now be presented as GPL 3 (the same license the Blender bundle is distributed). Regardless of whether the original code was under GPL 2, or something else like MIT or ZLIB.
Existing add-ons versions won't be affected. However, new updates will need to comply to the revised requirements.
Thanks for understanding, and feel free to reach out if you have any questions.
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