Rigflex is useful to add simple soft body actions to parts of a rig. It gives stable, first order simulation. No collisions, no overshoot, straight forward baking after the animation is done. Just select the required deform bones, and the required key-frame range, and hit 'Bake'. Click 'Revert' to remove the effect.
Modified the manifest to shorten the Name field, but it didn't seem to work...
This extension does not require special permissions.
We've added new mandatory fields: Featured Image and Icon. Featured Image is shown at the home page instead of the first preview image, and icon is shown in the extension's title (and later will be shown in Blender as well).
Could you please update your extension with an icon and a featured image?
Apologies for the late heads up.
Hey everyone,
Just a heads-up about a recent change regarding the licensing of add-ons on the Blender extension platform. Moving forward, all add-ons will need to be released under the GNU/GPL 3.0 license (SPDX:GPL-3.0-or-later). This is mainly to keep things simple and consistent across the board.
Previously, we accepted various licenses as long as they were compatible with Blender’s distribution. However, to avoid any confusion and streamline the process, all add-ons using the bpy API should now be presented as GPL 3 (the same license the Blender bundle is distributed). Regardless of whether the original code was under GPL 2, or something else like MIT or ZLIB.
Existing add-ons versions won't be affected. However, new updates will need to comply to the revised requirements.
Thanks for understanding, and feel free to reach out if you have any questions.
Sign in to comment.
Extension is ready for initial review