-该插件旨在简化合成器中频繁的重命名操作,以简化和规范的命名行为,同时避免连续输出图片文件导致的意外覆盖。
Automatically update the path text: When users enable or disable the rule button, the path will be updated instantly. There's no need to click the “Rename” button manually, and the “Rename” button has been removed.
Optimize the “Time” option: Added options for year, month, day, hour, minute, and second to enhance the time-setting functionality.
Adjusted the position of the “Auto” button: Moved the “Auto” button to the “Random” rule, as it is the only rule that requires this button. This change reduces unnecessary UI space.
Other optimizations and additions: Various detailed optimizations and functional enhancements have been made.
*When testing the animation output, there is no rename for each frame output, we will add an option in the "frame" rule in the next version to enable the rename operation for each frame output image.*
自动更新路径文本:当用户启用或关闭规则按钮时,路径会即时更新,无需手动点击“重命名”按钮,相应的不再需要“重命名”按钮。
优化“时间”选项:新增年、月、日、时、分、秒的选项,增强时间设定功能。
调整“自动”按钮位置:将“自动”按钮移动至“随机”规则中,因为它是唯一需要该按钮的规则,此更改减少了不必要的UI空间占用。
其他优化和补充:进行了一些细节的优化和功能补充。
*在测试动画输出时,没有对每帧输出进行重命名,将于下个版本在“帧”规则加入一个选项,以开启对每一帧输出的图片进行重命名操作*
黑神话好玩的一批
This extension does not require special permissions.
Thanks for the submission.
We want to keep interface entirely in English language. Could you write your name/username in blender_manifest in maintainer and copyright with English alphabet?
Also, there shouldn't be description in blender_manifest. I'm assuming you copied it from old bl_info, but its not required anymore and might cause problems. Should be removed.
I would also advise not putting this in "Node" category tag, as it has nothing to do with node system itself and is only applicateble to compositing and rendering. Rendering is more correct tag, people would search for something like this there.
Thanks
Hey everyone,
Just a heads-up about a recent change regarding the licensing of add-ons on the Blender extension platform. Moving forward, all add-ons will need to be released under the GNU/GPL 3.0 license (SPDX:GPL-3.0-or-later). This is mainly to keep things simple and consistent across the board.
Previously, we accepted various licenses as long as they were compatible with Blender’s distribution. However, to avoid any confusion and streamline the process, all add-ons using the bpy API should now be presented as GPL 3 (the same license the Blender bundle is distributed). Regardless of whether the original code was under GPL 2, or something else like MIT or ZLIB.
Existing add-ons versions won't be affected. However, new updates will need to comply to the revised requirements.
Thanks for understanding, and feel free to reach out if you have any questions.
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Ready for review