- sum-studio changed review status to Awaiting Review
- 1 mo
Create texture from text for mask of texture paint.
Doing the above will create a texture for the mask. Set the created texture as the texture mask for the Texture Paint brush.
The blend file must be saved.
Resolved the review issue.
This extension requests the following permission:
Write / Delete image file temporarily saved
bpy.context.scene.render.resolution_y = eval("round(float(float(resX / createtextstencil['sna_width']) * createtextstencil['sna_height']))")
eval
isn't secure in general, it is recommended to use getattr(data, attr)
, also seems your using float twice?for i_14702 in range(len(bpy.data.objects)):
first of all, this is very weird name to choose. This add-on feels like AI generated tbh, but, more importantly don't iterate over bpy.data.objects, it will affect objects in other scenes which are not concern here. use context.scene.objects
instead.Hey everyone,
Just a heads-up about a recent change regarding the licensing of add-ons on the Blender extension platform. Moving forward, all add-ons will need to be released under the GNU/GPL 3.0 license (SPDX:GPL-3.0-or-later). This is mainly to keep things simple and consistent across the board.
Previously, we accepted various licenses as long as they were compatible with Blender’s distribution. However, to avoid any confusion and streamline the process, all add-ons using the bpy API should now be presented as GPL 3 (the same license the Blender bundle is distributed). Regardless of whether the original code was under GPL 2, or something else like MIT or ZLIB.
Existing add-ons versions won't be affected. However, new updates will need to comply to the revised requirements.
Thanks for understanding, and feel free to reach out if you have any questions.
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Ready for review