blender-mqo is an importer/exporter between Blender and Metasequoia via .mqo files.
The main features of this add-on are as follows.
See Document to know the details of this add-on.
If you want to report bug, request features or discuss about this add-on, see ISSUES.md.
If you want to have an interactive discussion, you can use blender-mqo channel on the Discord server.
If you want to contribute to this project, see CONTRIBUTING.md.
Indie Game/Application Developer.
Especially, I spend most time to improve Blender and Unreal Game Engine via
providing the extensions.
Support via GitHub Sponsors
From this version, the blender-mqo add-on is available at extensions.blender.org.
This extension requests the following permission:
Import/Export MQO from/to disk
Before approving this extension, here are some required modifications:
Nice-to-have improvements:
Also, the icon you use for the export button could be removed, in my opinion, to better streamline your extension in the Blender UI, as no other export or import options have this icon.
downloaded
https://www.blender.org/download/
getting bunch of errors when exporting model.! The ability to export only the selected object and material weights. as victor stated.. there is no way to export 10000 meshe idk what to select or what not to select. !.
Using Blender logo or name in thumbnail and preview images goes against Blenders branding guidelines and should be removed.
Not knowing anything about this format, is it expected that when I export Suzanne and import it back it's tiny and rotated 90 degrees and looking down?
tbh I find it weird to have "Manual" option for exporting. It's up to you but feels like something that can get problematic in large scenes.
Anyway, everything seems fine. I would suggest using direct link to creating issues for "Report Issues" tho.
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Ready for review