AnimAll is a Blender add-on which allows you to add keyframes to many object properties not usually animated directly.
The AnimAll interface is located in the 3D Viewport → Side bar → Animation → AnimAll
panel. There, you’ll see a column of options for
what type of data you want to animate, and buttons that allow you to
insert keyframes for them.
For instance, say you want to trace a curve around a moving object on a reference footage. You can:
When you go back to Object Mode and scrub the timeline, you’ll see your curve is now animated. In addition, all the new keyframes are editable in the animation editors (Dope Sheet, Graph Editor, etc.), grouped by element.
Depending on the type of the selected objects, different properties are available to animate. The types of objects animatable through AnimAll are meshes, curves, surfaces, and lattices.
If you only want part of the object to be animated, you can enable Key Selected Only. After that, only the selected elements (vertices, edges, faces, control points, etc.) will be animated when you insert keyframes.
You can find a video description of the add-on by the original author of the add-on, Daniel Salazar (zanqdo).
The add-on is currently available in English and French. If you’d like to help translate it to your language, please open an issue.
This add-on was originally written by Daniel Salazar with contributions by Aaron Carlisle, Bastien Montagne, Brendon Murphy, Campbell Barton, CoDEmanX, Jonathan Smith, n-Burn, and Vuk Gardašević.
It is currently maintained by Damien Picard.
No changelog for this release.
This extension does not require special permissions.
Automatically approved because it was originally part of Blender 4.1 add-ons bundle. It hasn't been reviewed. Learn more
Hey everyone,
Just a heads-up about a recent change regarding the licensing of add-ons on the Blender extension platform. Moving forward, all add-ons will need to be released under the GNU/GPL 3.0 license (SPDX:GPL-3.0-or-later). This is mainly to keep things simple and consistent across the board.
Previously, we accepted various licenses as long as they were compatible with Blender’s distribution. However, to avoid any confusion and streamline the process, all add-ons using the bpy API should now be presented as GPL 3 (the same license the Blender bundle is distributed). Regardless of whether the original code was under GPL 2, or something else like MIT or ZLIB.
Existing add-ons versions won't be affected. However, new updates will need to comply to the revised requirements.
Thanks for understanding, and feel free to reach out if you have any questions.
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