Bugfix: Axes were being created such that cylinders appeared at 3D cursor, but cones at the origin. Now all appear at the origin. Version number updated to 0.9.3
Updated manifest. Version needed incrementing even though it hadn't been published/accepted yet (slight mismatch with version on github that will be resolved for v1)
Implemented tools -- Addon UI: Essentially the equivelent of the MayaTools shelf, a way to interact with the scripts.
-- Xcam import (based on mayacamsv2): import cameras and image planes as exported from XMALab as MayaCamsv2 (v1 not supported)
-- import: can import rigid body transormations to objects, or xyz locations and/or rotations to new or selected objects.
-- axes: create axes at joints, with or without locators.
-- oRel: calculates relative motion between two objects (using axes)
-- jAx: Joint axes integral to some peoples workflows: This can be accomplished through creating axes, then running relative motion.
-- CT Marker export: Exports xyz coordinates of CT markers (or any selected object for that matter)
-- vAvg: Calculates average position of a selection of verticies and puts a locator there (related to the above). Two options - fast and accurate (should be more or less the same in most cases)
-- Export data. Export translation/rotation data from objects, included _data objects created via oRel.