This is so close to being great! The main issue is that this needs to look at the Disable in Viewport setting more than the "Hide in Viewport" as this is a temporary option, but the Disable in Viewport is a keyable option. Would also be great if this plugin copied all the keys from the Viewport Visibility to the Render Visibility, because as it stands, when visibility is animated, this plug-in loses most of it's usefulness.
After enabling the plugin, I don't know where to look for the plugin interface, and trying to click on hide doesn't synchronize the hide rendering, and the plugin use leaves me confused
You can always use the search menu (F3) to find operators and their menu location. The operator is located in the 3dView View > Visibility handler
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You need to run the operator in order to copy the visibility settings to render or vice versa. It is not a feature that is run at all times.
I like this addon! I had a very huge and messy scene that needed this for rendering without searching tons of objects visibility to find which is which. thanks a lot
Hi! I think that in order for this add-on to be truly amazing, the matching of viewport and render visibility settings shouldn't be an operator inside the View menu of the 3D view (which btw is not documented in the add-on info, I had to search for it, and it's also a bit of a counterintuitive location), but should be an AUTOMATIC setting of the add-on preference, so that when I enable the add-on, the visibility settings match automatically, anytime. If the objective of this was to eliminate the hassle of remembering to turn on/off the visibility for rendering or vice-versa, this simply substitutes it with the hassle of remembering everytime to go in a menu and run the operator. Good idea for a long-standing issue, not really great implementation in my opinion.
Thanks for the feedback. I have documented the operators menu location here
You can also find operators via the search menu (F3). The Addon is not intended to be an automatic feature that is run at all times when using blender. You need to run the operator. Having it working in this manner is more useful, since you might want different view/render settings per scene, object etc.
As mentioned, just with the addition of the "Enable/Disable in Viewport" button this would be great!