My plugin is designed to be extremely streamlined, featuring just two buttons. The first button batch-renders all active cameras in the scene to the default output location specified in the software settings. The second button batch-converts all visible models into geometry, including geometry nodes, and outputs instance objects, while excluding any instances that do not have implementations.
ZH
调整了摄像机的筛选逻辑现在可以根据集合的渲染状态来控制集合下的摄像机是否参与渲染
新增了一个按钮小功能用来在数字键独立显示集合时显示所有集合
EN
Adjusted the camera filtering logic. Now you can control whether the camera under the collection participates in rendering according to the rendering status of the collection.
Added a small button function to display all collections when the number keys display the collection independently.
This extension does not require special permissions.
Very usefull
Nice idea to batch render each camera. Third button would be nice, to render also animation.