You can directly animate objects, lattices, and curves with a simple deformation modifier with just one click
Due to the fact that the upper and lower bounds of the Simple deform modifier rely on additional empty object control, when you need to modify keyframes (such as interpolation methods), you also need to synchronize the keyframes of sub level empty objects.
Bending mode - supports Z-direction twisting (requires a mode outside of non origin control mode, such as following the upper limit (Red)) In front-The deformation box will no longer be obscured by the model
There is only one simple deform modifier in the recommended modifier queue
V0.2.2