Fix: unnecessary subclass unregister... del and rewrite instead. (load test fix)
Fix: main zip URL was outdated
Fix #1: POV code from text editor wasn't rendered even when "Both" enabled with 3D view
Fix: rainbow primitive clean from deprecated RNA prop
Fix: smooth shaded surfaces of some primitives broken from API changes
Fix: texture properties tab visibility hid node-less slots WIP interface
Fix: default max_gradient was twice slower for parametric surfaces.
Fix: light presets were missing API deprecated properties
Fix: missing doc-string for export_mesh function
Fix: a couple of non snake_case variable names
Fix: some Cyrillic names made process fail but also their reporting
Fix: hide_render now checked for one level of parent collection
Fix: agnostic material diffuse color from viewport base color
Fix: basic vertex colors were not rendering mostly due to API updates
Fix: Radiosity off icon missing as it had been renamed
Fix: end-of-render TTS sound wasn't out of the box across all platforms
Fix: some cosmetics for console feedback
Add: Colored shadows macro trick for quick NPR effects
Add: interface button for diffuse color override by vertex color
Add: oiio file type finding to anticipate Python 3.13 imghdr deprecation
Add: switch from ascii to utf8 pov global defaults and passing silently UnicodeDecodeError
Adding back presets folders not previously moved with the extension platform repository change, and using their newer registration process... This will need more fixing later, but regression is smaller that way.
Persistence Of Vision is an SDL (Scene Description Language) for 3D rendering engines, not that different from what USD is to the Renderman community. With a long history that makes it very stable and feature rich, its main engine has 64 bits multi-threading at heart, subsurface scattering, stochastic quasi Monte-Carlo sampling, depth of field, real time mode… Latest version of the Persistence of Vision renderer can be found at: http://www.povray.org/download/