Fixtures with multiple levels of sub geometries where control attributes of color mixing or dimmer are linked to a parent geometry can now be controlled even if the parent geometry is several layers up the chain.
With that, we also have improved getting correct default values for DMX channels (the pygdtf library still was using the GDTF 1.1 style of defaults).
Changelog:
Our last release added support for the non-local version of MVR-xchange. For that, not only was the MVR-xchange implemented into the BlenderDMX Addon, but a coordinating server had to be written from scratch. The plan was to eventually re-write the server, to clean up the code and make it more efficient and only during the re-write I have discovered that the implementation, based on the socket.io foundations is not the same as if done in pure websockets. So after the server has been re-written, this release (v1.9.1) of the BlenderDMX addon now contains a re-write of the non-local MVR-xchange to websockets. There is not difference on the user facing side, except that the address to the MVR-xchange server must start with a websockets scheme wss, rather then https.
For more details about the MVR-xchange Internet version and about the testing server, read the blog post for v1.9.0 on blenderdmx.eu or release notes on the Extensions site.
UPDATE: The testing server period had ended, the publicly available testing server has been removed.
Working on a lighting project and sharing data with other designers can be supercharged with the MVR-xchange protocol.
After implementing the local version of the MVR-xchange protocol, which is suitable for local networks, this release of the BlenderDMX Addon adds an initial implementation of the internet-wide MVR-xchange. It allows cooperation between parties in different locations. It requires a publicly accessible coordination server.
UPDATE: The testing server period had ended, the publicly available testing server has been removed.
UPDATE: The testing server period had ended, the publicly available testing server has been removed.
Many thanks to Lily Hopkins for the fix of SVG 2D symbol loading.
See the changelong for more information, or developers can look at git log for full details.
Numerous translations have been added. Many thanks to all contributors.
The pygdtf library has received several improvements.
Previously, only file receiving on MVR-xchange has been available. With the fixture export to MVR added this summer, the sending part of MVR-xchange has been implemented in this release. It has been tested and confirmed working between two Linux stations, but the implementation will need more work as file transfer between machines on Windows still does have some issues.
See the changelong for more information, or developers can look at git log for full details.
Numerous translations have been added. Many thanks to all contributors.
The pygdtf and pymvr libraries have received several improvements. These, together with some other changes in BlenderDMX Addon, should further improve GDTF and MVR imports.
MVR Import can now be adjusted to utilize (or not) Focus Points as device Targets.
SVG imports and some other documented and undocumented changes to the Blender API had to be handled to support the 4.3 release of Blender.
There are new options to allow recording of #bdmx drivers. In order to re-play them, the drivers need to be disabled, which is not easily supported in Blender but a workaround has been found and implemented.
A new option in Setup - Extras: "Remove DMX from blend file" tries to clean up BlenderDMX Addon device specific data from a .blend file.
See the changelong for more information, or developers can look at git log for full details.
For full details, read the blog post here.
This release contains support for new attributes (Gobo2, Iris, CTC, CTO, CTB, PanRotate, TiltRotate) and more. The Shader three had to be completely re-organized and gobo loading needed to be refactored. There is a migration procedure in place, but very likely, older .blender files will not project gobos correctly. Re-editing fixtures might be needed. It is also possible that previously recorded keyframe animations will not work right away and will need re-adjustments. Sorry for the inconvenience. Read more details in the blog post here.
Complex fixtures can now be controlled via the new Subfixtures menu, allowing precise selection of fixtures' geometries and controlling of only attributes attached to these geometries.
Changelog:
To make fixture placement simpler, new Align and Distribute panel has been added. MVR Import has received a lot of loving care thanks to @nrgsille76 . The MVR Import/Export and GDTF Import are now available in Blender's Import/Export menu, the GDTF import allows to patch fixtures right away. When working with differently bright devices, it is sometimes useful to set the spot light to a brighter level - new "Multiply beams intensity" settings allows exactly that.
Update zeroconf and io_scene_3ds to pypi available packages.
Update wheels to eliminate some scanning issues.