DMX (on the web as BlenderDMX) is an entertainment and architectural DMX lighting visualization and rendering tool designed to offer a free, easy, and fully packed solution for Lighting Designers.
Device definition is based on GDTF Specification, utilizing the Fixture library on GDTF Share, with support for static and moving devices, LED bars, lasers, cameras and more.
FAQ, Getting Started Guide and full User Guide are available.
Have questions? Check out the FAQ or ask in the Discord group.
IO operations for GDTF import and MVR Import/Export are fully integrated into Blender, providing smooth native experience with Drag-and-Drop and Operator Presets.
Related fixture data (GDTF files) can be Exported and Imported as a Project data zip file.
The source code is completely open source under the GPLv3 license and openly available on GitHub. Feel free to inspect, share, and contribute!
DMX for Blender is using General Device Type Format (GDTF) and My Virtual Rig (MVR) - open-source file formats that let you share anything with anyone.
This release contains support for new attributes (Gobo2, Iris, CTC, CTO, CTB, PanRotate, TiltRotate) and more. The Shader three had to be completely re-organized and gobo loading needed to be refactored. There is a migration procedure in place, but very likely, older .blender files will not project gobos correctly. Re-editing GDTF fixtures might be needed. It is also possible that previously recorded keyframe animations will not work right away and will need re-adjustments. Sorry for the inconvenience.
Complex fixtures can now be controlled via the new Subfixtures menu, allowing precise selection of fixtures' geometries and controlling of only attributes attached to these geometries.
Changelog:
This extension requests the following permissions:
Import GDTF devices. Import/Export MVR scenes and project data
For GDTF Share, sACN, Art-Net, OSC, PSN, MVR-xchange
Very nice project with a lot of potencial. Importing gdtf and mvr works flawlessly.