Full Material and UV Support Out of the Box
Support for Setting Pivot Point Position
Adaptive Resolution Support
Gizmo Support
Auto-Scaled Objects Options: Objects are automatically scaled relative to the current view in the 3D viewport, ensuring they are neither too big nor too small by default.
Origin at Bottom Option
Origin at Corner Option (press the minus key to invert value)
Simply enter Edit Mode and begin modeling! No need to apply any Modifiers If you ever change your mind, you can enable the modifier again and continue tweaking it in Object Mode. Once done, you can jump straight back into modeling again!
Choose from a wide range of Parametric Primitivse:
(more to be added)
Fully Customizable Pie Menu:
This Add-on also works great together with Edit Mesh Modifier found in Modifier List, For even more None-Destructiveness! (A bit like Edit Poly in 3ds Max)
Fixed mistake with the capsule primtive
This extension requests the following permission:
Import Geometry Nodes Objects from Add-on Folder
Thanks for the review.
I just got confirmation that the snapping not working with gizmos is a Blender bug, until that is fixed, there is nothing I can do about it.
You can snapp incrementaly by dragging the slider instead in the modifier panel while holding Ctrl.
Really nice extension. But also need some improvements which are reported on blender artists. Keep it going.
Thank you for the review! Working on it :)
This is truly an amazing plugin that has been integrated into my workflow, but I still feel a little bit of a pity. When changing the size by moving axis, can there be a function of snapping increments by holding down the Ctrl key?