Removed more unavailable nodes from the world context of the shader editor
Removed unavailable nodes from the world context in the shader editor.
Added nodes:
Geometry:
Shader:
Compositor:
Added a new operator to check which nodes are missing from the pie menu, and add them to the current node tree.
Big thanks to @Kaijo on Blender Artists for the recommendations for improvements.
Updated to comply with extension website standards
Initial version with support for all nodes and node editors in Blender 4.2