Hi Moportfolio,
Thanks for the comment. Regarding the suggestion, it currently is possible copying the presets between files (or to a regular text file) with the header buttons, but you are right it can be made easier. I'm uncertain when will I have the time to work on this, but hopefully soon.
Cheers!
Simply awesome!!! Is it possible to apply a preset to multiple node groups at once? When multiple node groups selected, the preset only applies to an active node group.
Hey Darren, thanks for the encouring comment, and good catch, hadn't thought of that yet.
I've added the feature: use the Alt key when clicking the preset (as opposed to when you click okay). Please tell me if it works for you,
Cheers
I really like this extension and it adds a feature to Blender, which I think should be integrated by default! I'd like to suggest adding the option to save presets in another way than inside the data-block. Maybe even saving them as a separate .txt/.xml-file or whatever. Because in my case: I provide a library of node-groups using Blenders Asset Browser. This extension fundamentally works well with this, as the list of presets will load when adding the node-groups. So it is great from a creator-perspective! But as the perspective of an user, who wants to create and manage their own custom presets, there is currently no flawless solution to save them, as the asset browser will by default just append them and not write changes into the file. Of course the asset browser can be set to link assets instead of appending them, or users could create them in the .blend of the asset library source. But when updating an asset library, the .blend-file will usually be overwritten, which would then also overwrite all custom presets made by the user, even if the update doesn't affect all node-groups.