No changelog for this release.
几点优化
-网格数据里属性和节点里存的重名了不覆盖
-跳过Name接口连了线的存储节点
-增加选项 是否显示evaluated_obj补上的属性
Color attribute and uv default settings are show.
Fix: atribute list is none in shader node editor when object has no modifier.
Fix: Hide unused attributes may doesn't work.
Fix: when hide_prefix is empty, hide all.
2.4 fixed the issue where the named attribute menu couldn't be used in materials if the active object didn't have a Geometry Nodes modifier. However, due to my oversight, the condition active == 'NODES' should have been active.type == 'NODES'
Use Preferences poperty rather than WindowManager.
In shader editor for UV maps add "UV Map" node instead, and for color attributes "Color Attribute",
Fixed my oversight.
1.Named Attribute List
2.Quick Add Named Attribute Node