FIX:
- Previously, a warning log was displayed with some function (lock_transform, etc) when lights/emmiters are in inbetween state (deleted but not purged), in library override state and so on.
FIX:
- Distance between Light and hit point is now preserved
- Dead Code
INFORMATIONS
UPDATE:
- Lumos panel has been redesigned:
- Order by type
- Properties filters (color, energy, ...) are now stored in the Filter Menu next to light type filters.
- Column alignment instead of row alignment
- It's now possibly to reset the light filter type by clicking on the all filter (Dot icon)
ADD:
- Meshlight/Emissive Light/Emissive Object (only plane) can be create from lumos manager panel.
Modal placement are not available for meshlight. But the rest (Modal color, intensity and Z local position are)
INFORMATIONS
BUGS FIXS & UPDATE
FIX :
- argument error
ADD:
- Meshlight (emissive object) are now supported.
Modal placement are not available for meshlight. But the rest (Modal color, intensity and Z local position are)
INFORMATIONS
BUGS FIXS & UPDATE
FIX : Remove unecessary blg import
BUGS FIXS & UPDATE
FIX : __init__ breaking change since Blender 4.4
BUGS FIXS & UPDATE
ADD :
- Undo for modal operators
- Poll functions for operators safety
BUGS FIXS & UPDATE
UPDATE :
- Modify code logic behind the dafault edit mode comportement to be less intrusive.
FIX :
- error when user try to left click in a blank space or in the empty's reference object in shadow mode.
REMOVE :
- the hack to display a fake separator in the light manager panel.
BUGS FIXS & UPDATE
Version 3.0.1:
UPDATE :
- Simplify interface
- Invert bool property in the Light Editor
ADD :
- Custom tool to enable interactive lighting
- New interactive operator to place light according to the normal
- New interactive operator to place light according to the specular/reflection
- New interactive operator to place light according to the shadow
- New interactive operator to change color (Can be lock on X to change hue and in Y to change value)
- New interactive operator to change intensity
- New interactive operator to move light on the local Z axe
- New operator to preserve energy (normalize)
REMOVE :
- Light target operator (deprecated cause of the new interactive operators)
Version 2.20:
UPDATE :
- Add a light count in the Light Manager panel
- Add "Max Bounces" settings in "Light's settings" panel
- Add "Max Bounces" settings & filter in "Light Editor" popup
FIX :
- "light's collection" bug when the collection is renamed
- "target's collection" bug when the collection is renamed