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All Add-ons

Add-on GeoNode Shape Keys
GeoNode Shape Keys

Sculpt on linked animated characters.
Add-on by Mets
About What's New Permissions Reviews Version History
Example of the add-on's workflow for sculpting on a linked asset.

GeoNode Shape Keys let you deform linked and overridden meshes using sculpt mode, for example to make small corrections to an animated character.

How to use

The add-on's UI is only visible on linked and overridden meshes.
It can be found under Properties->Object Data->Shape Keys->GeoNode Shape Keys:

You can then hit the Add button.

  • You are prompted for a UVMap, which should not have any overlapping areas within the object.
  • You can also give this shape a name. By default it will be named after the current frame number.

Once you press OK, you can start sculpting! You're not actually sculpting on your original mesh. A duplicate has been created for you, and the original was hidden. You can switch back to the original using this button:

Removing a GeoNode ShapeKey entry will also remove the relevant modifier and object. Don't remove those in any other way.

Why a UV Map?

If your mesh doesn't have any overlapping in its UVs, you can just use that. Otherwise however, you should create a separate UVMap for use with this add-on. The UVMap is used by the GeoNodes set-up to match the vertices of the real object with the local copy that you sculpt on.

Multi-object sculpting

The add-on also allows selecting multiple objects before pressing the + button. In this case, the sculpt object will have all your previously selected objects. The principle that the sculpt object shouldn't have any overlapping UVs still stands. An operator is provided to easily create UVMaps across all of your asset's objects without any overlaps, for use with this add-on. You can find this here:


What's New

1.0.0 July 24th, 2024
  • Initial Release, compatible with Blender 3.5 and above.

Permissions

This extension requests the following permission:

  • Files

    To load the necessary GeoNodes from its .blend file

Developer
Mets
Rating
(3)
Version
1.0.0
Updated
10 mo
Published
July 24th, 2024
Downloads
15858
Size
215.6 KB
Compatibility
Blender 4.2  and newer
Website
projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/geonode_shapekeys
Report Issues
projects.blender.org/studio/blender-studio-pipeline
License
GNU General Public License v2.0 or later
Rigging
...or download and Install from Disk
  • 215.6 KB

Reviews

See all
  • Smay
  • v1.0.0
  • 4 mo

Great stuff !!! I wished someday there was a built in tangent input for geometry

  • sfbdesert
  • v1.0.0
  • 9 mo

Very cool add-on! Hope it can be added to defualt blender some day.

  • q3tt
  • v1.0.0
  • 10 mo

Very useful add-on! Hope something like this can make it in to Blender by deafult!

5.0

3 reviews
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