The Arma 3 Object Builder add-on aims to be an effective and reliable tool for modders of the Arma 3 game. It ships a wide variety of 3D authoring tools for models and animations to bring content into the engine of Arma 3, all with a UI that is in-line with the core design of Blender.
The add-on comes with a wide range of added features. Some of the more important ones are as follows:
The documentation can be found on GitBook. As the add-on changes, the documentation will be updated.
The add-on is developed on Blender v2.90.0 for convenience reasons, which also has the side effect that it supports older versions, not just the latest releases. The add-on is tested on newer releases regardless. If a new release of Blender in the future renders it impossible to keep the add-on compatible with both old, and new releases, support will be dropped for legacy versions in favor of the new API.
The range of Blender releases tested for compatibility is indicated in the changelog entry of each packed release of the add-on.
Arma 3 Object Builder borrows its name from the infamous Object Builder application that's used for importing models to the P3D model format of Arma 3. While Object Builder bares some modelling functionality, it's by no means adequate by today's standards. Because of this the need arose for an alternative, that resulted in the creation of the ArmAToolbox add-on by Alwarren, which makes it possible to import and export animations and models to the Arma 3 file formats directly.
The Arma 3 Object Builder add-on is designed as a successor/reimplementation of the code and workflow of the ArmaToolbox.
Driver: offroad
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Import/export operations on supported file formats