ACT is Many Tools for Game Asset Creation (Batch Export FBXs/GLTF for Unity/UE/Godot, Origin Aligment Tool, Renaming, UV Tools, Low-Poly Art workflow tools, etc.) for Blender.
Batch Export Selected Objects for Unity, UE or Godot. Available some modes:
Watch Features Overview on Youtube
If you want to support the development of the addon you can do it here or here
[Fix] Geometry Tools isn't working
[Fix] "Cleanup Empties" works incorrect with option "Also delete empty meshes"
This extension requests the following permission:
Export FBX/OBJ/GLTF to disk
Waning: The "Unity" export profile doesn't work out of the box. It requires additional setup of the unity import settings. I found the steps described in the github page,(https://github.com/mrven/Blender-Asset-Creation-Toolset). It would be very very kind to warn in the tool UI.
A smaller pain is the user has to manually select all objects to be included in generated FBX, even when using exporting "By Collection".
This addon is super useful, I definitely recommend it. It would be nice to see some features in the future for more specific workflows, like semi-automatic setup of a character in Blender that can be exported to Unreal to use Epic's native skeleton, or a decent conversion of simple/PBR materials from Blender to Unreal. Thank you so much for making this addon available to everyone, you are a hero!